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ROTATE X

PROTATE_X


CALL SEQUENCE

void protate_x(
)

TYPES

typedef Pfloat Pmatrix3[4][4];

PHIGS STATE

(PHOP, *, *, *).

EFFECT

Returns a homogeneous 4 x 4 matrix to be used for the 3D rotation about the X axis defined by angle. The rotation angle is specified in radians. A positive value causes rotation in the counter clockwise direction.

The returned matrix can be used as the transformation matrix for the SET LOCAL TRANSFORMATION MATRIX 3, SET GLOBAL TRANSFORMATION MATRIX 3, and similar functions.

ERRORS

2
Ignoring function, function requires state (PHOP, *,*,*)

SEE ALSO

set global transformation 3, set local transformation 3, translate 3, scale 3, rotate y, rotate z, compose matrix 3, build transformation matrix 3, compose transformation matrix 3


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