void protate_y(
Pfloat angle /* rotation angle */ Pint *error_ind /* (out) error indicator */ Pmatrix3 result /* (out) transformation matrix */
)
typedef Pfloat Pmatrix3[4][4];
Returns a homogeneous 4 x 4 matrix to be used for the 3D rotation about the Y axis defined by angle. The rotation angle is specified in radians. A positive value causes rotation in the counter clockwise direction.
The returned matrix can be used as the transformation matrix for the SET LOCAL TRANSFORMATION MATRIX 3, SET GLOBAL TRANSFORMATION MATRIX 3, and similar functions.
set global transformation 3, set local transformation 3, translate 3, scale 3, rotate x, rotate z, compose matrix 3, build transformation matrix 3, compose transformation matrix 3