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DEFINITION OF THE SCENE

TSCENE


CALL SEQUENCE

TSCENE (SCENID, NUMST,IDLIST, VIEWID)

INPUT PARAMETERS

INTEGER	SCENID
INTEGER	NUMST
INTEGER	IDLIST (numst)
INTEGER	VIEWID

ARGUMENTS

SCENID
Identifier of the scene to be built.
NUMST
Number of structures to be included in the scene.
IDLIST
List of identifiers of structures to be included in the scene.
VIEWID
Identifier of the view used to visualize the scene.

EFFECT

This function defines the set of structures built by PHIGURE that are to be visualized from the same viewpoint. It groups these structures in a scene designated by its identifier, SCENID.

When drawing a scene (with PRST or PPOST) on an open workstation, the scene structures are drawn in the order given in the list called IDLIST: the first structure drawn is IDLIST(1), the second is IDLIST(2), etc. The scene is in fact a PHIGS structure itself, with the identifier SCENID, referring to the set of structures whose identifier is IDLIST.

The scene structure is organized as follows:

LABEL 0

the set of default attributes valid for all the primitives of the scene.

LABEL IDLIST(1)

refers to the structure whose identifier is IDLIST(1)

LABEL IDLIST(2)

refers to the structure whose identifier is IDLIST(2)

.

.

.

LABEL IDLIST(NS)

refers to the structure whose identifier is IDLIST(NUMST)

LABEL -999

This organization makes it possible to give general graphic attributes for all the primitives of the scene, and also to give a graphic attribute that is valid only for certain structures (see the section on "Graphic Attributes of Structures").

Examples:

If all text primitives must use character font number-12 , we could write this sequence:

CALL TSCENE (SCENID,...)

CALL TSTXFN (SCENID,0,-12)

If all polyline primitives from the structure IDLIST(3) to the structure IDLIST(NUMST) must use colour index number 14, we could write this sequence:

CALL TSCENE (SCENID,...)

CALL TSPLCI (SCENID,IDLIST(3),14)

In the same way, we could indicate which scene structures should have their primitive clipped at the limits of the domain defined by TDOMA2 or TDOMA3. If we want all structures to be clipped, we would write:

CALL TSCENE (SCENID,...)

CALL TSMCLI (SCENID, 0, PCLIP)

If only structure IDLIST(15) is to be clipped, we would write:

CALL TSCENE (SCENID,...)

CALL TSMCLI (SCENID, IDLIST(15), PCLIP)

CALL TSMCLI (SCENID, IDLIST(16), PNCLIP)


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