FXViz Fixed Bugs
FXViz 7.2
7.2 Final Release
FXViz 7.1
7.1.1 Patch : Bugs fixed as of June 28, 2008
7.1 Final release
FXViz 7.0
Patch 7.0.1 : Bugs fixed as of February 20, 2008
7.0 Final release
FXViz 6.1
Patch 6.1.2: Bugs fixed as of July 19, 2007
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(#1374) SoShadowGroup produced low quality (jagged shadows) in some
cases. [P2]
Patch 6.1.1: Bugs fixed as of May 29, 2007
6.1 Final release
FXViz 6.0
Patch 6.0.3: Bugs fixed as of December 4, 2006
Patch 6.0.1: Bugs fixed as of July 12, 2006
FXViz 1.2
Patch 1.2.5: Bugs fixed as of October 2, 2005
Patch 1.2.4: Bugs fixed as of June 6, 2005
Patch 1.2.3: Bugs fixed as of March 11, 2005
Patch 1.2.2: Bugs fixed as of December 10, 2004
Patch 1.2.1: Bugs fixed as of October 8, 2004
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(#835) SoShadowGroup appeared to behave incorrectly on transparent
shapes. The documentation (SoShadowGroup.h) has been updated to explain its
behavior. [P1]
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(#877) SoShadowGroup turned transparent objects black when
SORTED_OBJECT_BLEND transparency was used. [P1]
-
(#878) SoShadowGroup did not work correctly when SCREEN_DOOR
transparency was used. [P1]
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(#879) SoShadowGroup crashed with SoSelection and SoBoxHighlightRenderAction.
[P1]
1.2 Final release
FXViz 1.1
Patch 1.1.6: Bugs fixed as of January 20, 2003
Patch 1.1.5: Bugs fixed as of November 10, 2003
Patch 1.1.4: Bugs fixed as of September 19, 2003
OFFICIAL RELEASE: Bugs fixed as of Feb 12, 2003
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(#185) The offscreen renderer failed on a scene including particle animation.
The FXViz particles couldn't be rendered by the SoOffscreenRenderer::writeToxxx
methods because texturing was missing.
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(#320) Particle rendering damaged SoText2 rendering. It was not possible
to render particles and SoText2 at the same time.
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(#323) SoOffscreenRenderer did not display shadows.