TerrainViz Fixed Bugs
TerrainViz 7.2
7.2 Final Release
-
(#2449) Crash preprocessing texture files when using VS2005, both in release and debug mode.
Because of a bad flag given to fopen.
-
(#2450) Crash preprocessing texture files with large mesh.
Also fixed memory leaks and reduced memory usage.
TerrainViz 7.1
7.1.1 Patch : Bugs fixed as of June 28, 2008
7.1 Final release
TerrainViz 7.0
Patch 7.0.1: Bugs fixed as of February 20, 2008
7.0 Final release
TerrainViz 6.1
Patch 6.1.2: Bugs fixed as of July 19, 2007
Patch 6.1.1: Bugs fixed as of May 29, 2007
6.1 Final release
TerrainViz 6.0
Patch 6.0.3: Bugs fixed as of December 4, 2006
Patch 6.0.2: Bugs fixed as of November 27, 2006
Patch 6.0.1: Bugs fixed as of July 12, 2006
6.0 Final release
TerrainViz 3.0
Patch 3.0.5: Bugs fixed as of October 2, 2005
Patch 3.0.4: Bugs fixed as of June 6, 2005
Patch 3.0.3: Bugs fixed as of March 11, 2005
-
(#1034) TerrainViz didn't find files specified with paths given
relative to the .xml file. This worked correctly in OIV 5.0.1. [P3]
-
(#1042) SoTVizRender constructor initialization only occurred at
the first call to the constructor. This caused a problem if
you attempted to create more than one TVizRender node. [P3]
-
(#1043) SoTVizRender::setData(NULL) didn't redraw the scene.
There were similar problems with setColorScale and setTextureList.
[P3]
Patch 3.0.2: Bugs fixed as of December 10, 2004
-
(#884) TerrainViz didn't find files specified with an absolute path. [P2]
-
(#959) SoDB::finish crashed if TerrainViz had loaded a terrain.
The crash occurred in SoRasterReaderSet::deleteReaders. [P2]
Patch 3.0.1: Bugs fixed as of October 8, 2004
3.0 Final release
- (#762) [IRIX only] SoTVizRender::loadFromXML failed to import data
due to a problem managing paths.
- (#763) TerrainViz crashed on 4x4 grids.
TerrainViz 2.0
Patch 2.0.6: Bugs fixed as of January 20, 2003
-
(#485) In the TVizViewer, the camera went straight below the
terrain surface if setMaxSpeed was not called.
Fixed in a previous patch but not documented.
-
(#486) Terrain generation crashes and/or never ends. Crashes
(with TVizViewer) or never ends (with ExaminerViewer) if few
triangles are required. Fixed in a previous patch but not documented.
-
(#488) The TVizViewer couldn't be opened on a remote display.
The error message stated: GLXBadCurrentWindow.
Fixed in a previous patch but not documented.
Patch 2.0.5: Bugs fixed as of November 10, 2003
Patch 2.0.4: Bugs fixed as of September 19, 2003
Bugs fixed in patches 1, 2, and 3
- (#474) TerrainViz problem with DTED data in WEST coordinates.
When preprocessing DTED data with WEST coordinates (i.e.,
negative values in degrees for region), the TerrainViz XML parser
exited with an error.
OFFICIAL RELEASE: Bugs fixed
- (#473) There was texture preprocessing problem with
non-georeferenced images. The quadtree generated level 0 (1
image) and level 3 (64 images). It should have generated level 0
and level 2 according to size of the textures.
TerrainViz 1.1
- Animation is now less jerky.
- Performance improvement. The number of frames per second has been multiplied
by 5.
- The prefix BM_FILETYPE has been deleted from SbTVizTexture.
- Added TVIZ_ prefix to SbTVizData enums.
- Texture size limits check has been fixed.
- Fixed bug in SbTVizRegularGridData::getValue().
- Fixed bugs for offset and bounding box computation.
- Incorrect format of comment in XML export file of SoTVizRender has
been corrected.
- Lighting problem has been fixed.
- Data and texture stretching has been corrected.